Improve Student Learning And Meet Classroom Objectives Using Scratch
Educators will learn how to use Scratch, and be lead through a project-based assignment that's designed to help elementary students learn academic concepts and improve their reading and 21st-century skills through story, art and coding.
Part I - Declawing Computer Science
Part II - Reimagining Computer Science Into A Tool That's Useful For Everyone
Part III - Scratch Basics (Hands-on Activity)
Part III - Applying Scratch For Learning (Hands-on Activity)
Participants will learn the ABC’s of Computer Science.
Participants will be provided with an in-depth review of a learning framework (LJF) that uses coding, storytelling, and art to:
Provide students with basic Computer Science exposure and experience.
Improve student engagement.
Improve students reading comprehension through visualization.
Participants will learn how to implement the framework in classrooms. This section will include information on required resources, software choices, timelines, lessons, and teaching configurations.
Participants will be provided with classroom-ready Computer Science-based projects that are designed to support classroom objectives.
Participants will acquire hands-on experience with projects as a learner.
Please bring the following materials to the workshop.
- Internet Enabled Laptop or Chromebook
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1001 North Orange Ave
Orlando Florida 32801 (map)
Parking is free. Park in any available space in the Credo Conduit parking lot.
Registration Form - Only 40 Seats Available