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Professional Development


Teacher Coaching & Development Program

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Professional Development


Teacher Coaching & Development Program


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ACquire a Fundamental Understanding of Coding

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Learn How To Integrate Coding To Achieve Academic Objectives

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discover How To make coding fun and useful For ALl Students

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Receive hands-on experience and ongoing coaching


Learn Jelly’s professional development was developed exclusively to address the needs and challenges of elementary educators. Whether they are new to implementing and/or teaching coding-based activities, or have experience, this is the right program for them. Our 4-month program is designed to provide participants with the ongoing knowledge, experience, and coaching required to become comfortable with the implementation and continued use of coding as a tool to support instructional practices and learning objectives.

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Part 1: Kick Off

The cohort will kick off with participants meeting in their districts. During this 8-hour session, participants will learn basic coding principles and how to integrate into instructional practices in a manner that sustainable with current resources and supports teaching objectives. Additionally, participants will receive hands-on experience in existing coding platforms and work on individual and group projects specifically designed for elementary students.

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Part 2: One-On-One Coaching

Twice a month, each cohort participant will receive a 30-minute coaching session from their program facilitator. Sessions are conducted virtually and designed to provide teachers with a place to discuss progress and challenges related to the creation and implementation of coding-based projects and receive valuable feedback and support.

Part 3: Rally

Cohort participants will conclude the program by meeting in their districts. During this 4-hour rally, participants will showcase the results of their projects, discuss challenges, share learning, and exchange ideas. Ultimately, our goal is to help participants strengthen their cohort relationships and to view it as an indispensable network for continual learning and support.

Program Details

Length: 4-months

Locations:

  • Onsite In District - Part I & III (2 Group Sessions)

  • Virtual - Part II ( 8 One-On-One Coaching Sessions)

Maximum Participants: 20

Minimum Participants: 10

A Few Folks That We’v Helped

Bring The program To Your District!

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Onsite Programs


Classroom Programs

Onsite Programs


Classroom Programs

DESCRIPTION

Learn Jelly offers coding-based classroom programs, which are standard and project-based for organizations serving elementary students. The student learning objectives of our programs the following:

Primary

  • Teach students how to visualize and retell text and academic concepts to improve their reading comprehension and learning.

Secondary

  • Improve students' critical thinking skills through a project-based activity.

  • Expose students to basic coding concepts and show how it can be used as a tool to accomplish their objectives.

Our staff will accomplish these objectives by ushering students through a fun and creative experience which requires students to use storytelling, art, and coding to create digital drawings and animations of stories based on academic concepts.

PROGRAM OPTIONS

Individual Work | Jelly Sandwich

Jelly Sandwich requires a student to transform a story into a digital animation. During the program, students are provided a story based on a content area and are then walked through the following activities:

1. READ STORY

2. DRAW STORY

3. ANIMATE DRAWING

4. PRESENT WORK

Group Work | Jelly Donut

Jelly Donut requires a team of students to create an animated movie. During the program, a team of 4 students, who are assigned the roles of Director, Storyboarder, Writer, and Programmer work to create a two minute animated movie using the following steps:

1. CREATE MOVIE SCRIPT

2. CREATE STORYBOARD

3. ANIMATE STORYBOARD

TIMELINE

Each program consists of eight 55 minute sessions which take place onsite.

REQUIREMENTS

We provide all materials except for the following:

  • Student Computers (Mac or Windows)

  • Internet

PRICING

A maximum of 20 students can participate in each class.

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As a pioneer working to secure a placement for CS into the elementary curriculum, Learn Jelly is just the resource I have been searching for! I am a 5th grade teacher who also trains teachers in my district to use various CS programs. My district is on board with bringing CS into every elementary classroom, but the resounding question is always, “When will we have time?” Integration is key. Your site offers an answer.
— Amanda Werner, Grade 5 Teacher (Wisconsin)
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Pilot Program


Join Our Free Online Platform Pilot Program

Pilot Program


Join Our Free Online Platform Pilot Program

A POWERFUL AND FUN PROJECT-BASED LEARNING EXPERIENCE WHICH SUPPORTS STUDENTS' ACADEMIC SUCCESS.

The Learn Jelly's online platform is a standards-based solution which helps elementary students learn deeper and improve reading and critical thinking skills through the process of digitally drawing and animating stories based on content areas.

Our platform provides educators with an online library filled with stories based on 204 concepts from content areas such as math, science, and social studies which are written at various reading levels. Once educators find a story that matches their teaching objectives, they assign it to an individual or group of students. The platform then ushers students through a series of activities which allows them to transform the story into a digital drawing and animation using drawing tools and visual block coding.

The Learn Jelly platform leverages the power of visualization and retelling activities, which is a well-established reading comprehension instructional and assessment practice in elementary schools (Brown & Cambourne, 1990; Morrow, 1985). Additionally, the animation activities provide a fun way to introduce every student to Computer Science.


Our Process

1. Educator Chooses A Story For Students.

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2. Students Read Or Listen To The Story.

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3. Students Draw The Story.

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4. Students Animate Drawing By Coding.

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5. Educators Access Student Reports And Project Artifacts.

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Platform Tools And Outcomes

Storytelling

Storytelling

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Deeper Learning - Stories allow students to feel and see the information, as well as factually understand it. As a result, the information is more likely to be imprinted on the brain in such a way that it sticks with the individual longer, with very little effort exerted on their part (Neuhauser, 1993, p.4).

Drawing

Drawing

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Improved Reading Comprehension - Visualizing refers to our ability to create pictures in our heads based on text we read or words we hear. It is one of many skills that makes reading comprehension possible. This method is an ideal strategy to teach to young students who are beginning or struggling readers.

Coding

Coding

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Computer Science (CS) Exposure - The most important part of the computer science experience is its ability to encourage and support creative expression and problem solving. As Seymour Papert said more than 30 years ago, CS is about giving kids the opportunity to engage with powerful ideas.

Improved Critical Thinking Skills - Teaching coding helps young students learn important creativity, conceptualization, application, analysis, and evaluation skills which will position them well for success as they move through school and life.


Join over 700 elementary teachers and 19,000 students from 43 states, District of Columbia and Canada in our exclusive and free pilot program.